

The credits should mention the names of the developers.Once the player collects the 8 pages, the forest turns from night to day for a while and then the game ends and the credits show up on the screen.The sound of player footsteps should be different on at least 3 different surfaces: concrete, dirt and grass.when walking should produce the sound of footsteps on the floor.A sound should be played when toggling the flashlight on or off.can toggle a flashlight on and off by pressing the "F" key.A sound should be played when the player collects a page and a text should appear temporarily on screen showing how many pages are missing (example: 5 / 8 Pages).The player can collect the pages by left-clicking on them.has to collect 8 pages placed around the map.The player should control a FPS (First Person Shooter) Character that: When the creep is within the player's sight, a disturbing music/sound must be played and the camera should start stuttering like in the original game.While completing the task of collecting the 8 pages, the monster should randomly disturb our experience by appearing on the player screen, making that task more difficult.The "Creep" never appears before the player collects at least 1 page on the map.Randomly, the "Creep" should teleport to another location.This means if the player sees it, it should stop. It can only move (very slowly so it does not catch up to the player that quickly) when it is not within the player field of view.the map should have at least three different kind of floor surface: dirt, grass and concrete.įor the creature or monster that you choose to design:.the map should also contain 8 pages spread around it in the facilities or monuments you created, but should be placed in different spots of those locations in each game.This method will allow you to create complex meshes and apply textures to it (Useful when you have no 3D modeling skills). To create buildings, you will be using the built in BSP.You should use the Foliage Tool to spread trees, rocks and grass around the landscape and to make them have different sizes, scales and rotations. trees, some little facilities (like shelters or little buildings), monuments etc.The action should be happening at night time in a forest-like environment. The map for your game should be a large squared landscape terrain, scaled at 10 by 10 units. Once the player does that, the actual gameplay level should be loaded. On startin, the game should ask the player to press a button to enter the game.

You can also check in the assets (basics animations, character, enemies and props) you will need for this project. You can easily choose checking the Mixamo website.Īlternatively, you can use the models on the "Creeps.zip" file. To find models of scary monsters/creatures: Just like in the Slender game, the goal of your game should be, while being chased by a monster/creature (a "Creep"), to get all the 8 pages spread around the map in different locations. In this exercise, one will create a mini-horror game inspired on "Slender: The Eight Pages" game.
